Death Stranding Why is Death Stranding labeled as a game with lite gameplay mechanics when it's clearly one of the most gameplay focused games of the last decades? |
- Why is Death Stranding labeled as a game with lite gameplay mechanics when it's clearly one of the most gameplay focused games of the last decades?
- Share a porter with your porter!
- Picked up a vinyl from one of my favourite artists
- I Was Gonna Make A Massive Tips Video For This; Don't Want Them Going To Waste
- i think these two are currently my favorite pictures i have taken in photo mode
- So glad I decided to give this game a shot
- "We are growing apart, retreating into isolation, gradually losing our place within society. I would even go so far as to say our conceptions of reality are under threat." Wow, this game hits close to home.
- Received my pledge from "A Hideo Kojima Book" Kickstarter. The man for sure delivers
- Found this on r/WTF. I think it belongs here
- I am almost done, and I've been delaying the end
- Suggestion: Let us keep and upgrade enemy trucks we capture
- Is it better to 5 star Port Knot early or later?
- After 3 months of waiting. My Nedoroid Sam Porter Bridges has finally arrived!
- Shadows flickering without DLSS
- Do the cosmetics have any gameplay benefits I'm unaware of?
- Any ideas about this extended edition?
- Order number 36
- Death stranding--Behind it's Fourth Wall is you (doing this)
Posted: 30 Jan 2021 07:51 AM PST Every facet of this game just fascinates me and seeing it being reduced to just a "meditative" experience by some people isn't doing the game justice. The beauty of the painterly landscape and environment which ties in with the gameplay mechanics is something that is completely devoid in most games. The industrial design which looks like it is inspired by shinto buddhism to reach for the mysterious and sacred, the references to Kafkas description of the Odradek. Knot's, ladders, ropes and the way these almost prosa-like buddhist inspired words find their way into the actual gameplay mechanics. I haven't played a game in a long time where the mysticism, lore and storytelling is so strongly mixed with its gameplay. [link] [comments] | ||
Share a porter with your porter! Posted: 30 Jan 2021 06:56 PM PST
| ||
Picked up a vinyl from one of my favourite artists Posted: 30 Jan 2021 03:53 PM PST
| ||
I Was Gonna Make A Massive Tips Video For This; Don't Want Them Going To Waste Posted: 30 Jan 2021 06:37 PM PST I'll probably still make the video eventually, but this shouldn't collect dust because of it. Writing down tips for games I get REALLY invested in can be a curse sometimes. The result is that I can't 'just play' games anymore. On the upside though, I get to produce things about what I do love playing, and share it with others! DELIVERY TIPS
These are just ONE SECTION of my notes... but I figure this's enough so far, add some below if you feel like it. Like I said, I don't want this to just sit in my google docs until the proper moment arises. [link] [comments] | ||
i think these two are currently my favorite pictures i have taken in photo mode Posted: 30 Jan 2021 11:50 AM PST | ||
So glad I decided to give this game a shot Posted: 30 Jan 2021 05:18 AM PST Hello everyone. I'm sure this post is one of so many you've seen before, but my wife doesn't really care about gaming and I don't have a huge circle of gamer friends, so I thought I'd share my thoughts here. I just played through DS twice (had to try it on the hardest diff), and I'm not even sure what to say about it aside from how I think it's such a beautiful game, and totally not what I was expecting. It's such a breath of fresh air in the industry. Not that great games don't come out often, but the typical looter shooter or COD just aren't my style. The gameplay loop is so much more entertaining than I thought it would be. It's very interesting and rewarding finding the best route to your destination, and even better, once you set up infrastructure to make return trips much easier, that since of satisfaction shoots up. Having other players all helping each other certainly added to that as well. I was pessimistic going in, because I haven't enjoyed a MGS game since the 1st, and that made me wary of me just not enjoying Kojima's style of storytelling. Boy was I wrong on this one. There was so much gameplay here that I never felt bogged down by the storytelling, and even when you get big exposition dumps, the story IMO was very well-written and compelling and I was actually interested in every little detail I could get my hands on. It has the typical corny points that are very unique to Kojima, such as some of the campy dialogue and eye-rolling character names, but I honestly think that at this point, those things add to the charm of a Kojima game. Possibly [SPOILER]Speaking of the story...ever since I had two sons I've been more moved by emotional stories than before. When Sam said "Come on Lou. One last delivery." and I had to deal with that entire scene, it absolutely broke me. I don't think I had ever cried over a game before, but I was a wreck at that point. Even thinking about it now makes me tear up. DS may not be a perfect game, but it lands the emotional points SO WELL. Those moments, along with maybe the best music in a game ever, just combined to end me. 10/10 would cry again in a heartbeat, that was masterfully done. The final point that makes me just know that the game is special, is that it's a game you'll just think about. I put 80 hours in, and whenever I wasn't playing, I was thinking about the game. Thinking about the lore, the characters, the complex world they live in, Cliff's story...it's on my mind and will be for a long time. Perfect/not perfect, overrated/underrated, whatever...Kojima and co. made a game that had a profound effect on me. I'm glad I gave it the time! [link] [comments] | ||
Posted: 30 Jan 2021 12:07 PM PST
| ||
Received my pledge from "A Hideo Kojima Book" Kickstarter. The man for sure delivers Posted: 30 Jan 2021 07:54 PM PST
| ||
Found this on r/WTF. I think it belongs here Posted: 30 Jan 2021 06:07 PM PST
| ||
I am almost done, and I've been delaying the end Posted: 30 Jan 2021 04:49 PM PST I am at the last stretch when Fragile can't jump me back. I've been delaying the end, I'm not ready. [link] [comments] | ||
Suggestion: Let us keep and upgrade enemy trucks we capture Posted: 30 Jan 2021 09:30 AM PST
| ||
Is it better to 5 star Port Knot early or later? Posted: 30 Jan 2021 06:14 PM PST I thought trying to 5 star Wind Farm was extremely difficult. Port Knot is right up there. Was wondering if I should try to grind to 5 star Port Knot during chapter 2. Is it better to wait later on? [link] [comments] | ||
After 3 months of waiting. My Nedoroid Sam Porter Bridges has finally arrived! Posted: 30 Jan 2021 02:26 AM PST
| ||
Shadows flickering without DLSS Posted: 30 Jan 2021 08:45 PM PST Shadows near eyes and arms are flickering. I don't see anything like those in the gameplay videos. Also, the hair looks weird (probably some anti-aliasing issue). With DLSS on, these issues don't appear. I wanted to play on native, without DLSS, since I'm only playing with 1080p resolution it should be able to support it. I've tried all the graphics settings, reducing and increasing them, but nothing changes. I even tried forcing 16x anisotropic filtering with the NVIDIA control panel but no improvement to these issues. Any help? Specs: Ryzen 5 3600XT RTX2070 Super (with the latest driver) 16GB RAM [link] [comments] | ||
Do the cosmetics have any gameplay benefits I'm unaware of? Posted: 30 Jan 2021 06:57 PM PST I apologise if this has been discussed already, but I spent about an hour last night Googling this and never found what I was looking for. So basically, do the hat and glasses provide any kind of benefit to Sam besides looking stylish? I've only found HOW to equip them, not what they do for you if anything. I've heard that the otter hat(which I need to go get once I get there) gives you some bonus while swimming, but that's all I could find. Oh, also, can you ever change the suit colors? They show like 4 in the display case, but I can't seem to use them? Thank you if you can answer this for me. I don't know if I just didn't ask the right thing on Google or what. [link] [comments] | ||
Any ideas about this extended edition? Posted: 30 Jan 2021 07:31 AM PST If it's even real... I remember a supposed leak here where someone said there would be a raid mode etc. Just wondering if people think it's really then what sort of content do you think there will be? [link] [comments] | ||
Posted: 30 Jan 2021 11:10 AM PST Hi. I've finished the game. But I'm eager to finish some other orders that have left upon me. One of them is the order n. 36. As much as I understand, I need to retrieve some Sticky guns from MULE's camp. I was there for 2 times already. MULEs have sticky guns but I can't retrieve them. I shows me they just carry some materials after I beat them up, but no sticky guns even though they point with it at me. I have an assumption that I have to visit their camp having already one gun in the inventory but I can't fabricate it yet. And I remember during the game I had one but I recycled it or something. It was long ago. Any suggestions on how I can retrieve the sticky guns from the MULE's camp for order 36??? Thanks! [link] [comments] | ||
Death stranding--Behind it's Fourth Wall is you (doing this) Posted: 30 Jan 2021 09:46 AM PST
|
You are subscribed to email updates from Death Stranding. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment