Death Stranding Proof that Death Stranding is a documentary. |
- Proof that Death Stranding is a documentary.
- Low Roar seems to be the most popular one
- "I'll be waiting on the Beach." The black sand beaches of Iceland
- Keep on, keeping on!
- Just messing around in photo mode
- Thank You for the help fellow porters!
- Death Ribbit / art by @funnel_uka0079
- [Chapter 8 Spoiler] A powerful moment
- My favorite game of all time
- This is the best thing I've ever seen whilst playing this game, a freaking tallneck, HZD is one of my fav games, and I haven't fangirl squealed in a long time, so amazing to see stuff like this here
- "Here’s the keyart for DEATH STRANDING PC version. Coming July 14th." - Hideo Kojima
- Chiralium hike north of Desert Knot City
- Who’s ready for the 14th? New difficulty for PC “very hard”
- So, do you hang out here often?
- Something i made on February on a beach in Chile. It was pretty cloudy that day.
- Time will not be kind to this game
- How much earnings did Death stranding made compared to its budget?
- I'm stuck at 4.5 at lake knot city
- A Love Letter to Death Stranding's Truck
- DEATH STRANDING for PC is offering surreal crossover missions with Valve’s Half-Life universe.
- Tweet from Kojima (01/07/2020)
- "Very Hard" difficulty confirmed.
- Another piece of cool concept art, looks more like a boat this time around!
Proof that Death Stranding is a documentary. Posted: 01 Jul 2020 04:31 PM PDT
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Low Roar seems to be the most popular one Posted: 01 Jul 2020 02:31 AM PDT
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"I'll be waiting on the Beach." The black sand beaches of Iceland Posted: 01 Jul 2020 07:59 PM PDT
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Posted: 01 Jul 2020 06:23 PM PDT
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Just messing around in photo mode Posted: 01 Jul 2020 05:48 PM PDT
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Thank You for the help fellow porters! Posted: 01 Jul 2020 05:25 PM PDT | ||
Death Ribbit / art by @funnel_uka0079 Posted: 01 Jul 2020 03:35 AM PDT
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[Chapter 8 Spoiler] A powerful moment Posted: 01 Jul 2020 04:58 PM PDT | ||
Posted: 01 Jul 2020 11:15 AM PDT OK, I will try to keep it short, but it's just a small simple review by a normal guy gamer. I absolutely LOVE this game, everything about it is made with such passion and care. Starting with the story I think the story is incredible I had so many moments where I didn't want to stop playing just to see where it is going to lead me to. It's well written and executed perfectly by such talented actors, you can actually feel their feelings, it was incredible. The gameplay was excellent, I love every bit of it, every plan I had to make throught the journey, every step I had to consider, every encounter i had to deal with was amazing. There is so much I can say about this game, that I can fill up entire book just talking about it, but that's all you get from me. Just wanted to express my thoughts and say how much this game changed my perspective on games. It's the first game by Hideo Kojima I have ever played, and I'm now a huge fan not only of the game, but of the creator and all the actors and game developers behind this masterpiece. I have never ever felt in such a way towards a game before, I truly feel passionate about playing it even after I completed it twice and almost getting my platinum. This is my absolute top of the top favorite game of all time. [link] [comments] | ||
Posted: 30 Jun 2020 11:56 PM PDT
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"Here’s the keyart for DEATH STRANDING PC version. Coming July 14th." - Hideo Kojima Posted: 01 Jul 2020 04:18 AM PDT
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Chiralium hike north of Desert Knot City Posted: 01 Jul 2020 09:27 AM PDT
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Who’s ready for the 14th? New difficulty for PC “very hard” Posted: 01 Jul 2020 04:12 AM PDT
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So, do you hang out here often? Posted: 01 Jul 2020 11:25 AM PDT
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Something i made on February on a beach in Chile. It was pretty cloudy that day. Posted: 01 Jul 2020 09:45 PM PDT
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Time will not be kind to this game Posted: 01 Jul 2020 09:41 PM PDT The story is awesome but too complicated. I honestly couldn't follow it. Traveling is boring and it proves why you dont make movement difficult. Every single atupis rock makes you trip and tripping is bad. The exploration or very fun but it feels very small. It seems like he thought the entire rocky mountains were about 2 or 4 km. Zip lines should be way cheaper and come way earlier. They are by far the best part of the game. The combat is terrible. Like, horrible. This is from the people who did MGS. It also makes no sense. Aiming is trash. The guns are trash. The boss is trash. Swapping guns is trash. Dropping them is trash. The entire thing is just one massive ball of frustration and it is forced upon you without any warning. I put the game down for a while and picked it up a while later. It is way too long. It needed to be edited hard. Everything could have been half of the material cost or less to avoid a grind. You will spend most of your time walking (which is boring and hard) or driving (frustrating without toads and boring as hell with them). You never meet a living soul. You never enter cities. You never know if your entire goal is to link up the entire US that you can drive across in 20 minutes or if that even helps people. Hell, I never figured out if anyone other than me and a few others existed. Did this go on too long? Maybe it was repetitive? Maybe it was hard to understand? Damn. I must be a genius. [link] [comments] | ||
How much earnings did Death stranding made compared to its budget? Posted: 01 Jul 2020 11:45 AM PDT I was just curious whether it was actually a success, considering all the hate it got [link] [comments] | ||
I'm stuck at 4.5 at lake knot city Posted: 01 Jul 2020 08:21 PM PDT Hi Guys I got a question how do i get up to 5 stars at lake knot city because as it said in the title I'm at 4.5 and everytime i deliver where ever to Lake Knot City it doesn't come up. Does anyone else got this problem and solved it so i can do it as well? Would be great for a answer. [link] [comments] | ||
A Love Letter to Death Stranding's Truck Posted: 01 Jul 2020 05:26 AM PDT I have fallen in love with this game and especially the truck. This is a weird thing I wrote to try and explain just why it feels so special to me. The first several hours of Death Stranding have you (as Norman Reedus (as Sam Porter Bridges)) delivering dozens if not hundreds of kilos of packages on foot through a ghost-infested wasteland. Your shoes are wearing out, you're forcing Sam to jack-hammer six bottles of Monster Energy to stay awake, you're tumbling off a cliff and watching all your precious packages scatter to the winds. It is rough. It is so rough that once you finally unlock the privilege of constructing your own trucks you will feel like the god of this Icelandic nightmare. From the high perch of the driver's seat you WILL ensure people get their pizzas on time. The distinct beauty of this truck is that it behaves very much like a truck. It is not the horse from Skyrim, capable of standing perpendicular to ninety-degree cliffs. It does not have the impossible-road-hugging-silkiness of Forza Horizon 4's Toyota #1 T100 Baja Truck. In Death Stranding, your truck is a Real truck. It is powerful, but it has limits that you must respect (or rather, you will respect them after cratering into a ravine that you naively tried to shortcut over). From beginning to end, Death Stranding is a game about overcoming struggle, not removing it entirely. The Death Stranding truck (henceforth DST) allows massive, speedy deliveries, but you forgo nimbleness and manoeuvrability until you obtain intimate knowledge of its behaviour. In appearance, it's a bit like a lifted UPS truck. It has a large cab, covered bed, and bulbous curves. With the press of the X button, it can do a little hop. It does a cool stilt-leg thing when driving through deep water that keeps the chassis from getting wet. Press in the left stick and its electric-engine offers up a hefty speed boost. While you can (and I did) construct highways across the leftovers of the United States, the real beauty is found in taking your DST off-road. The DST was custom built for the end of the world. It can go up nearly any incline, but it will tumble if you make one wrong move. With enough persistence, it has the power to let you get yourself into deep, deep trouble when you lose traction and start sideways-sliding downhill towards a terrorist outpost. You will get yourself high-centred on some basalt pillar or outcropping. Any other truck, and that'd be it. With the DST, you can wiggle and writhe, using the hop function to bop the vehicle up and over the obstacle. Passes that seem far too narrow can be overcome by preemptively jumping into them such that half your wheels are riding on the rocky incline while the others spin through mud. Under the hood (the metaphorical game hood anyway), I could almost swear that hopping briefly modifies the DST's hit box. Sometimes I'd jump over rocks I know that I had no chance of clearing. The DST rewards speed. On flat ground it simply will not tip over no matter how hard you try. Taking sharp turns with five-hundred kilos of painkillers at max speed will make you feel like you are in a crossover training course for USPS and stunt drivers. Going downhill, it turns into a bobsled capable of great speed but with a razor thin margin for error. With a combination of hops, spins, slides, stops, and starts you can mount any hill. I took it as a challenge. Paths that were clearly designed for hiking — narrow, plenty of switchbacks, unreasonably steep — became courses that, with practice, I could drive up with my eyes closed. Punch it to the boulder, take a sharp right, flip a U-turn around the rock, drop down into the stream bed, climb slow and straight to the pass, hop to get the front wheels in and gun it to the drop-off point. Coming back down: reverse hard the second your tires clear the rocks, jerk the wheel to the left, use the boulder to stop, follow the foot path, hop down several berms and recharge by the creek. The DST has the necessary complexity to give the thrill of mastery without being a full on simulation. I've seen people say that the vehicles in Death Stranding "feel bad" or "suck". These people are wrong. I will, in full knowledge of how absurd this sounds, invoke my authority on the topic of off-road vehicle feel. Every vehicle I have ever driven I have taken off-road: 1995 Isuzu Trooper, 1998 Ford Ranger, 1995 Jeep Wrangler, Mid 2000s Subaru Outback and Forester, a rented BMW M3, Hydunai Sonata, a Specialized Triathlon bicycle, a Quintana Roo triathlon bicycle, my boss's Specialized downhill bicycle, a (now totalled) vintage Urago bicycle. Most importantly, I have worked on a ranch and driven a Husqvarna HUV4414 Utility Vehicle. I know how vehicles feel off-road. I know which ones feel "good". Understand that when I say I would pay good money for a DST I mean it. I would drive it to Idaho, tool around in Craters of the Moon National Monument, drive it into — and then out of — Bruneau Canyon, and finally use it to clear the old logging trail behind my not-grandmother's ranch. The DST is at times clunky and janky, but only ever in ways that lend it personality and demand your attention. Master it, and you will summit the world. [link] [comments] | ||
DEATH STRANDING for PC is offering surreal crossover missions with Valve’s Half-Life universe. Posted: 01 Jul 2020 03:59 AM PDT
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Tweet from Kojima (01/07/2020) Posted: 01 Jul 2020 04:17 AM PDT
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"Very Hard" difficulty confirmed. Posted: 01 Jul 2020 03:14 AM PDT
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Another piece of cool concept art, looks more like a boat this time around! Posted: 01 Jul 2020 02:37 AM PDT
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